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3Troop · Evolution available
He drifts invisibly through the Arena until he's startled by an enemy... then he attacks! Then he's invisible again! Zzzz.
Level-independent stats — these don't change as the card is upgraded.
1.8 sec
Fast (90)
Melee: Medium (1.2)
1.8 sec
1 sec
x1
≈ Computed from the level-11tournament value using the game's ~10%-per-level compounding scale — shown for reference, not transcribed from stat tables.
3When he turns visible, he summons two Souldiers that deal damage as they appear, fight beside him, and vanish again after a while.
Souldier Count
x2
Souldier Hitpoints (tournament)
Daily share of analyzed battles featuring this card (last 30 days).
Daily win rate across battles featuring this card (last 30 days).
Highest-rated decks featuring this card over the last 7 days of analyzed battles.
Most frequent teammates — from top decks including this card.
Official balance changes affecting Royal Ghost, from the Clashest news archive.
Evolution change.
Other legendary cards at a similar elixir cost.
Game data sources: Clash Royale Wiki — Royal Ghost · Clash Royale Wiki — Royal Ghost Evolution · Clash Royale — official site (Supercell)
Ground
81
Souldier Area Damage (tournament)
102
Souldier Spawn Damage (tournament)
204
3
2
4
4Evolution change — follow-up to November's Souldier nerf.
Evolution change.
4