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6Troop · Champion ability
The champion leader of the bandits. She dashes like her proteges — hitting for double damage — and can vanish out of danger with her ability.
Level-independent stats — these don't change as the card is upgraded.
1.2 sec
0.4 sec
Fast (90)
1 sec
Melee: Short (0.8)
Ground
≈ Computed from the level-11tournament value using the game's ~10%-per-level compounding scale — shown for reference, not transcribed from stat tables.
After a 1-second delay the Boss Bandit turns invisible for 1 second and teleports 6 tiles backwards, dodging damage and often setting up a fresh dash. Costs 1 Elixir; usable twice per deployment with a 3-second cooldown.
Elixir Cost
1
Uses
2 per deployment
Teleport Distance
6 tiles backwards
Invisibility
1 sec
Cast Time
0.933 sec
Cooldown
3 sec
Daily share of analyzed battles featuring this card (last 30 days).
Daily win rate across battles featuring this card (last 30 days).
Highest-rated decks featuring this card over the last 7 days of analyzed battles.
Most frequent teammates — from top decks including this card.
Official balance changes affecting Boss Bandit, from the Clashest news archive.
An overall nerf — the dash no longer one-shots several key targets, though the faster hit speed helps her against swarms.
Other champion cards at a similar elixir cost.
Game data sources: Clash Royale Wiki - Boss Bandit
x1
3.5-6
Immune to damage while dashing
4
3
2
4Her dash can no longer be chained back-to-back without limit.
Reduces how often she survives with a sliver of HP and dashes to towers.