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2Troop · Evolution available
Five fragile flying critters that swarm air and ground targets with rapid bites.
Level-independent stats — these don't change as the card is upgraded.
1.3 sec
0.6 sec
Very Fast (120)
1 sec
Melee: Medium (1.2)
Air & Ground
2Evolved Bats spawn with 50% more hitpoints and heal themselves with every attack, overhealing up to double their starting hitpoints.
Healing per Pulse (level 11)
38
Max Hitpoints (level 11)
Daily share of analyzed battles featuring this card (last 30 days).
Daily win rate across battles featuring this card (last 30 days).
Highest-rated decks featuring this card over the last 7 days of analyzed battles.
Most frequent teammates — from top decks including this card.
Official balance changes affecting Bats, from the Clashest news archive.
Other common cards at a similar elixir cost.
Game data sources: Clash Royale Wiki - Bats · Clash Royale Wiki - Bats Evolution
x5
244
3
2
4
4
3