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Balance changes, patch notes, and official announcements — with per-card breakdowns. Compiled from official sources; all figures link back to where they were published.
The biggest patch of the year so far: 27 changes headlined by a sweeping cut to Crown Tower damage on twelve spells, nerfs to Hero Balloon, Hero Bowler and several Evolutions, and a Hero Dark Prince rework.
Season 83 trims the strongest Evolutions and Hero cards — Royal Hogs Evolution loses nearly half its landing damage — while Electro Giant gets a major buff and Giant Skeleton is reworked into a troop-killer.
A nerf-heavy patch for Season 82: five Hero cards are toned down (Hero Magic Archer's dash now costs 2 Elixir), three Evolutions lose damage, and Firecracker and Skeleton Dragons get quality-of-life reworks.
The 10th Anniversary season balances the Hero lineup, slows Vines and Royal Giant, and reworks Electro Dragon, Executioner, Barbarians and Spirit Empress with give-and-take stat swaps.
A mid-season hotfix pulls Hero Goblins back — one fewer brigade member and a shorter banner — and fixes a Hero Wizard tornado bug that was overdealing Crown Tower damage.
Season 80 slows Minions and Three Musketeers, trims Giant and the Witch Evolution, reworks Hero Musketeer's turret into a short-range weapon, and buffs Hero Wizard's tornado pull.
2026 opens with nerfs to Boss Bandit, Golden Knight and three Hero cards, small hit-speed buffs for Furnace, Giant Skeleton and Ram Rider, and a Graveyard rework that replaces random spawns with a fixed pattern.
The year closes with five Evolution nerfs — Baby Dragon's ally speedup and Royal Ghost's Souldiers chief among them — plus buffs for Freeze, Magic Archer and Void, and smarter Three Musketeers targeting.
Spawner and Wall Breakers pressure is dialed back while Phoenix's reborn form gets a major 25% boost; Golden Knight's dash delay is also fixed to feel nearly instant.
A single follow-up nerf in the October 24 maintenance break: Skeleton King's ability radius shrinks ahead of the World Finals.
An all-nerf patch of 21 cards ahead of the World Finals, aimed at breaking up the oppressive September meta — Goblin Giant, Goblin Machine and a string of Evolutions all come down.
A focused eight-card pass: Spirit Empress's Air Form and the Furnace Evolution come down, Dark Prince and Little Prince hit harder, and Goblin Curse trades its damage amplification for raw tick damage.
A 20-card overhaul: the reworked Furnace is toned down, Minions gain a big range boost, Witch Evolution's healing is redesigned, and Dart Goblin plus two Evolutions get full reworks.
A small maintenance-break buff for the newly released Spirit Empress, days after her July 7 debut, to help the two-form Legendary find its footing.
Ten cards move: The Log and Ice Spirit lose a little control power, Boss Bandit's ability shifts to a two-charge cooldown system, and Rascals' damage split is rebalanced toward the boy.
The new Boss Bandit takes her first trim and the reworked Goblin Hut is toned down, while Cannon Cart, Little Prince and Wizard Evolution get help and Hunter's net timing is rebalanced.
A rework-heavy month: Cannon Cart's shield is merged into a single health bar, Golden Knight learns to dash backwards, Goblin Hut becomes reactive, and Witch Evolution's skeleton healing is cut hard.
Tornado and Rage are pushed back toward utility roles with big damage cuts, the new Berserker and Suspicious Bush get early buffs, and Goblins trade a slower first swing for a faster deploy.
Spells take the hit this month — Arrows shrink, The Log deals less tower chip and Rage's lingering effect is halved — while the new Rune Giant is reined in and Princess gets a deploy rework.
A compact nine-card patch: Dart Goblin's 2024 damage buff is partially reverted to cool off bait decks, P.E.K.K.A loses reach, and Royal Chef's cooking slows down.
A sweeping 25-card patch that trims a wide slate of Evolutions — Bomber, Electro Dragon, Ice Spirit and Skeletons among them — while buffing splash units like Baby Dragon and Witch and reworking Lumberjack's rage.
Supercell skipped December's monthly balance patch, deferring it to January 2025 — but the December 16 Q4 update shipped one card change, capping the Bomber Evolution's bounce damage.
A small, targeted patch: further nerfs to Goblinstein, Ram Rider, and the P.E.K.K.A Evolution, with a buff to the new Musketeer Evolution's Sniper Shot.
A mid-season maintenance hotfix pulling back Goblinstein's Lightning Link ability just ten days after the Champion's release.
The biggest patch of the half-year: after September shipped no balance changes, October pulled back the P.E.K.K.A, Tesla, Zap, and Goblin Drill Evolutions while buffing the struggling Goblin Queen's Journey cards.
A buff-heavy patch lifting underused mid-elixir troops like Hunter, Ice Wizard, and Cannon Cart, while trimming Arrows' tower damage and reworking Void toward its anti-swarm role.
An all-nerf patch reining in the new Goblin Queen's Journey cards alongside Tesla, Dagger Duchess, and the charge mechanics of Prince and Ram Rider.