Balance Changes — August 2024 (Season 62)
A buff-heavy patch lifting underused mid-elixir troops like Hunter, Ice Wizard, and Cannon Cart, while trimming Arrows' tower damage and reworking Void toward its anti-swarm role.
Void's rework was the headline: its single-target damage came down while its damage against five or more targets went up sharply, pushing the spell toward swarm control instead of tower sniping.
The Wizard changes moved power from the Evolution's shield into the base card's hitpoints, making the regular Wizard sturdier without keeping the Evolution oppressive.
Reworks
(2)Buffs
(5)
- Hit speed: 1.0s → 0.9s
- First hit speed: 0.6s → 0.5s

- Spawn zap radius: 2.5 → 3 tiles (+20%)

- Rocket interval: 4s → 3.5s
Partially restores the rocket cadence it lost in June's hotfix.

- Hitpoints: 838 → 884 (+6%)

- Splash radius: 1 → 1.5 tiles (+50%)
Nerfs
(2)
- Crown Tower damage: 111 → 93 (-16%)
Crown Tower damage ratio reduced from 30% to 25% of full damage.

- Evolution: second submerge Goblin count 2 → 1
Targets the Goblin Drill Evolution released the previous month.
Adjustment
(1)
- Hitpoints: 563 → 560 (-1%)
Listed by Supercell as a bug fix correcting a stat inconsistency.

